7th Grade Computer Tech
This course will guide students in a preliminary understanding of how computers work. Students will first come to understand how students communicate using binary code, the major components of a desktop computer, and the basics of how computer programmers build the amazing software we use every day. Students will research the who, what and where of computers - including important inventors and historical events of computers. All the while, students will create tutorials and websites, to publish their knowledge to the world.
- How can I become a creator with technology, rather than simply a consumer of technology?
- In what ways can technology help me creatively express myself?
- What role does technology play in my life and in society?
- How do computers, the internet and the technology around us work?
- How can I contribute to an online collaborative community?
- Understand and interpret binary code and it's part in computing.
- Attain a preliminary understanding of programming, including concepts of sequencing, logic, functions, variables and computational-thinking.
- Learn basic technology fluency skills such as photo and video editing, presentation creation and website navigation.
In this Unit, I introduce students to the way in which computers communicate. Throughout this Unit, students will explore:
- What Binary Code is
- How to count in Binary code
- How to translate Binary code to letters, and vice versa
- How computers use Binary code to process information
- See the Binary Lesson Sequence here.
- See first practice activity here.
- See ASCII Binary Character sheet here where students learn how computers translate binary to letters, numbers and characters.
- Click here to see a translation worksheet where students work on translating a message into Binary.
- Click here to see the End of Unit binary quiz.
Scratch Programming Unit
In 7th grade we begin exploring the basics of Computer Programming through Scratch.
Check out our full curriculum here. Our work with Scratch focuses on creating original student work from a basic project concept, while recognizing basic principles of programming in achieving those goals.
The following are examples of student work forthcoming!