Recently in 1st Grade Tech...
Coding with Code.org & ScratchJr:
- ScratchJr Intro
- ScratchJr - Beginners Challenge
- Using Start on Tap, Microphone and Say
- Can I Walk with a Dog in the Park?
- Animate Creatures of the Sea
- Can I Make My Characters Run a Race ?
- Can I Animate Creatures of the Night?
- Can I Make My Character Dribble a Basketball?
- Two Thing at Once - Reverse Engineeing
- Play Tag -Video
- Sunset & Sunset After Moonrise
1st Grade program Overview
The 1st Grade Technology Program at Cherry Valley-Springfield includes a once a week meeting in the Elementary Computer Lab.
The main objectives of the program include:
- To become creators not consumers on a computer
- To strengthen student computer confidence and encourage exploration and use of technology throughout their educational career
- To learn basic Web Navigation skills - including finding and accessing website and web-based applications
- To understand and experiment with how computers can promote creativity and original creation
- To understand basic Programming concepts including sequencing, looping and conditionals.
- To understand how to utilize basic Word processing to professionally present information
- To understand the basics of Web Safety and "Netiquette"
- To improve on typing skills
Responsible Computing - Lab Rules
We always start off the year reviewing how to properly utilize the computer lab, including responsible and ethical use of technology. This often includes modeling proper behavior and procedures before we start. See an example here.
Students are giving a basic introduction to how they can be safe online. The main objective at this grade level is comparing the concept of "Stranger Danger" to the real dangers that exist online - emphasizing the fact that if students are questionable about online content to council with an adult.
One very large objective we have in 1st grade tech, is for students to recognize the creative potential of computers. This translates into having students "program" characters to follow direct and explicit instructions, or programs. Students are introduced to this method in which to build instructions for computers and express their creativity through a variety of apps and programs in tech. Most notably Kodable and Scratch Jr.
The unit objectives include learning:
- Computers require direct and clear instructions to perform as you intend
- Sequential Programming
- Problem Solving and "Debugging"
- Understanding the Creative Potential of Computers
- Building Computer Confidence
- Building foundation for Programming and Mathematical Skills
- For more see Scratch's curriculum here or see this article describing why to teach coding to kids
- Ultimately students will create unique self-coded animations
Previous ScratchJr Projects
- Creating custom characters
- Adding custom audio and sound effects
- Creating characters that interact
- Problem-solving in unique, authentic, and wholly independent ways
In ScratchJr, students have been adding more complex layers to their projects, including:
Scratch Jr is a free iPad or Android app developed by the Lifelong Kindergarten group at MIT. It teaches a range of programming skills while allowing students to problem-solve, iterate, and be creative using computers!
During this unit, students will:
- Recognize and evaluate the creative potentials of computers
- Understand how to navigate to and open a program
- Understand how to save and open a project
- Recognize and utilize the various drawing tools within Microsoft Paint
- Evaluate the positives and negatives of picture creation on a computer
- Understand how to print their final product
- Kid Pix - students will first review utilizing Kid Pix to create images
- Microsoft Paint
- Illustrate scene from a favorite story
- Self Portrait
Ingrained within the 1st Grade curriculum is the practice of independent web navigation. Students exercise the ability to access websites in a variety of way, including clicking hyperlinks to independently typing web addressing to access games and activities.
Word Processor Unit
In this short project introducing students to Word Processors, students will learn how to:
- Open Microsoft Word
- Type and manipulate information, including changing:
- Font Size, Color, Style
- Moving to different lines and sections using Enter and Tab.
- Insert images
Throughout the school year we will collaborate with classroom teachers to enhance student understanding and publishing. Last year, one of those projects was on Bats.
Here are some tech skills, we learned and perfected in this project:
- Basic computer navigation skills, such as finding and opening computer programs
- Basic Word Processing skills
- Text Manipulation, including font style, size, color, etc.
- Image Searching and Inserting
- Printing and Publishing!
In this project, students will:
- Learn to navigate to school resources to find information
- Learn to switch between multiple programs on a computer
- Learn to locate, find and extract relevant information from a digital book
- Learn to properly format a document, insert images and print
- Navigate to cvscs.org/seek and type in the username and password.
- Then navigate to PebbleGo and choose an animal to "read" about.
- Then download the project template atdeboyace.com/animal
- Begin transferring learned information into the templates
- Save the image and continue editing later
- Insert images from Clip Art
- Publish their project by printing